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[Sticky] Destiny 2 Class Guide (with skill details)  

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Gibson
(@gibson)
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Joined:2 years  ago
Posts: 11
10/10/2017 12:27 am  

Destiny has three main classes to choose from. No, not the usual MMO holy trinity of healer / tank / DPS…instead you choose between Titan, Hunter, and Warlock. Each class has its own unique playstyle, and when combined with subclass selection and skills, makes for a wide variety of abilities and situational play options. Below you will find all the details of each class, subclass, and associated skills. Remember that each class (and subclass) has its own playstyle, strengths, and weaknesses. While there is certainly going to be some theory-crafting and min/max situations, player skill and comfort in a class is always the primary factor in deciding which one you should play. You will not have access to the subclasses right away, these are unlocked by obtaining a Class Relic from chests. After that you need to charge it up by killing things and then complete a quest. Based on players experiences so far, the first one will drop around level 7, and the next one around level 15.

                    

TITAN

            The Titan class excels in the thick of battle, tanking damage and protecting allies with their barrier shields.


Sentinel

The Sentinel Super is defined by a summonable shield that can rebound off enemies and protect allies. The shield gives you enhanced defenses, not to mention incredibly powerful melee potential. It becomes a throwable weapon that can bounce around the battlefield, demolishing anything that gets in its way.

 

Grenades

  • Magnetic Grenade - a grenade that attaches to enemies and explodes twice.
  • Voidwall Grenade - a grenade that creates a horizontal wall of burning Void Light.
  • Suppressor Grenade - an explosive grenade that prevents enemies from using abilities for a short time.

Class ability: Barrier

  • Towering Barricade - a large barrier that can be used to reinforce a position with cover from enemy fire.
  • Rally Barricade - a small barrier that allows you to peek over it while aiming down sights and instantly reloads your equipment when you take cover.

Jumps

  • High Lift - Jump while airborne to activate Lift and launch into the air at greater heights.
  • Srafe Lift - Jump while airborne to activate Lift and launch into the air with strong directional control.
  • Catapult Lift - Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.

Passive abilities:

Code of the Protector

  • Rally Force - Melee kills restore health for you and nearby allies.
  • Turn The Tide - Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed.
  • Ward of Dawn - When Super energy is full, press and hold activation key to create a shielding dome to protect you and your allies.
  • Defensive Strike - Kill an enemy with this melee ability to create an overshield around you and nearby allies.

Code of the Aggressor

  • Shield Bash - After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that disorientates enemies.
  • Superior Arsenal - Grenade kills recharge your grenade energy.
  • In The Trenches - Kills while surrounded by enemies reduce the cooldown of your Super.
  • Second Shield - Gain an additional Shield Throw charge while Sentinel Shield is active.

 

 

 

Striker

The Striker subclass is a carryover from the original Destiny, but has received a pretty significant overhaul. The revised Super is less about ground-pounding with your fist, and more about clattering into anything and everything as an electrified wrecking ball.

 

Grenades

  • Pulse Grenade - a grenade that periodically damages enemies inside its explosion radius.
  • Flashbang Grenade - an explosive grenade that disorients enemies it damages.
  • Lightning Grenade - a grenade that sticks to any surface and emits bolts of lightning

Class ability: Barrier

  • Towering Barricade - a large barrier that can be used to reinforce a position with cover from enemy fire.
  • Rally Barricade - a small barrier that allows you to peek over it while aiming down sights and instantly reloads your equipment when you take cover.

Jumps

  • High Lift - Jump while airborne to activate Lift and launch into the air at greater heights.
  • Srafe Lift - Jump while airborne to activate Lift and launch into the air with strong directional control.
  • Catapult Lift - Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.

Passive abilities:

Code of the Earthshaker

  • Aftershocks - damaging enemies with Seismic Strike recharges your grenade.
  • Magnitude - gain an additional grenade charge. Increases the duration of grenade effects. 
  • Terminal Velocity - Fists of Havoc’s ground slam attack leaves a damage-dealing field in its wake and deals more damage the longer it’s in the air. 
  • Seismic Strike - while sprinting, active this melee ability to slam shoulder-first into your target and release an Arc explosion on impact. 

Code of the Juggernaut

  • Frontal Assault - strike an enemy with this melee ability to reload your weapon and increase your weapon stability. 
  • Reversal - melee kills immediately trigger health regeneration.
  • Knockout - critically wounding an enemy or breaking their shields increases your melee range and damage. 
  • Trample - killing enemies with Fists of Havoc extends its duration.

 

Sunbreaker

This subclass Super specializes at slinging devastating Solar hammers at enemies, and excels when it comes to dishing out immense damage from range. This doesn’t mean you can’t get up close and personal though, as swings from your hammer can send opponents flying, or you can scorch the earth itself with deadly Sunspots

 

Grenades

  • Incendary Grenade - a grenade whose explosion sets enemies on fire.
  • Thermite Grenade - a grenade that sends forward a burning line of fire.
  • Fusion Grenade - an explosive grenade that burns enemies when it attaches to targets.

Class ability: Barrier

  • Towering Barricade - a large barrier that can be used to reinforce a position with cover from enemy fire.
  • Rally Barricade - a small barrier that allows you to peek over it while aiming down sights and instantly reloads your equipment when you take cover.

Jumps

  • High Lift - Jump while airborne to activate Lift and launch into the air at greater heights.
  • Srafe Lift - Jump while airborne to activate Lift and launch into the air with strong directional control.
  • Catapult Lift - Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.

Passive abilities

Code of the Fire-forged

  • Hammer Strike - While sprinting, use this Melee Ability to unleash a blazing Hammer strike that weakens enemies.
  • Tempered Metal - Solar Ability kills grant you and nearby allies bonus movement and reload speed.
  • Battle-Forge - Enemies killed by Hammer of Sol explode.
  • Vulcan’s Rage - Hammers shatter into explosive molten embers on impact.

Code of the Siegebreaker

  • Mortar Blast - Strike an enemy with this Melee Ability to release a Solar explosion setting nearby enemies on fire.
  • Sun Warrior - Solar Ability kills restore your health. Grenade and Melee Ability kills leave a deadly Sunspot in their wake.
  • Rings of Fire - While standing in a Sunspot, your Solar Abilities recharge faster and your Super lasts longer.
  • Solar Siege - Hammers create a Sunspot on impact. While standing in Sunspots, you throw hammers faster.

 

 

 

HUNTER

Hunters rely on their superior speed and agility to do a merry dance around their opponents before gunning them down.

 


Arcstrider

Most Hunters prefer to fight from a distance, but the Arcstrider Super specializes in close-quarters combat, with an energy staff, trading insane damage and speed for increased vulnerability.

 

Grenades

  • Skip Grenade - a grenade which splits on impact, creating multiple projectiles which seek enemies.
  • Flux Grenade - an explosive grenade which deals additional damage when attached to enemies.
  • Arcbolt Grenade - a grenade that chains bolts of lightning to nearby enemies.

Class ability: Dodge

  • Marksman’s Dodge - automatically reloads your weapon when dodging.
  • Gambler’s Dodge - dodging near enemies generates melee energy.

Jumps

  • High Jump - upgrades Double Jump with even greater height.
  • Triple Jump - upgrades Double Jump with a third jump.
  • Strafe Jump - upgrades Double Jump with better directional control while in the air.

Passive abilities

Way of the Warrior

  • Combat Flow - melee kills recharge your dodge skill.
  • Deadly Reach - dodging temporarily increases melee range.
  • Lethal Current - Arc Staff attacks hit twice after dodging.
  • Shocking Blow - striking an enemy with this powerful melee attack emits a deadly bolt of lightning from your fist.

Way of the Wind

  • Disorienting Blow - striking an enemy with this debilitating melee attack. disorients the target. Killing a target with Disorienting Blow instantly recharges it.
  • Lightning Reflexes - take less damage while dodging with Arc Staff active.
  • Battle Meditation - when critically wounded, melee and grenade skills recharge faster.
  • Focused Breathing - sprinting reduces dodge cooldown, increased sprint speed.

 

Gunslinger

The Super, Golden Gun, summons a flaming pistol that disintegrates enemies with Solar Light. Carries six bullets, each of which can kill a low-tier mob in one shot.

Grenades

  • Swarm Grenade - a grenade that detonates on impact, releasing multiple drones that seek nearby enemies. 
  • Incendiary Grenade - A grenade whose explosion catches enemies on fire. 
  • Tripmine Grenade - an explosive grenade that sticks to surfaces and detonates upon enemies who pass through its laser trigger.

Class ability: Dodge

  • Marksman’s Dodge - dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon. 
  • Gambler’s Dodge - dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your melee ability. 

Jumps

  • High Jump - while airborne, jump a second time to reach greater heights.
  • Triple Jump - while airborne, sustain your air control with a second or third jump. 
  • Strafe Jump - while airborne, jump a second time with strong directional control. 

Passive abilities

Way of the Outlaw

  • Explosive Knife - throw a knife from a distance that explodes shortly after impact with this melee ability. 
  • Chains of Woe - Precision kills increase weapon reload speed for you and nearby allies.
  • Six-Shooter - Golden Gun can be fired quickly up to six times, but has a shorter duration.
  • Deadshot - Significantly improves your ability to hit with Golden Gun. 

Way of the Sharpshooter

  • Knife-Juggler - throw a knife from a distance. Precision knife kills with this melee ability immediately recharges it.
  • Practice Makes Perfect - enter a trance with each precision hit, reducing the cooldown of your Super. 
  • Crowd-Pleaser - enables precision damage with Golden Gun. Precision hits with Golden Gun generate Orbs of Light.
  • Line ‘em Up - Precision hits with Golden Gun increase its damage and extend its duration.

 

 

Nightstalker

The Super, Shadowshot, fires a non-lethal Void Anchor that slows affected enemies, causes them to take more damage, and prevents them from using abilities.

 

Grenades

  • Vortex Grenade - a grenade that creates a vortex that continually damages enemies caught inside.  
  • Spike Grenade - a grenade that attaches to any surface and emits a torrent of damaging void light. 
  • Voidwall Grenade - a grenade that creates a horizontal wall of burning Void Light. 

Class ability: Dodge

  • Marksman’s Dodge - dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon. 
  • Gambler’s Dodge - dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your melee ability. 

Jumps

  • High Jump - while airborne, jump a second time to reach greater heights.
  • Triple Jump - while airborne, sustain your air control with a second or third jump. 
  • Strafe Jump - while airborne, jump a second time with strong directional control. 

Passive abilities

Way of the Trapper

  • Snare Bomb - Throw a smoke bomb trap from a distance with this Melee Ability. The smoke bomb sticks to surfaces and detonates when enemies are near, slowing and disorienting them.
  • Keen Scout - Sprint and sneak faster, and gain an enhanced tracker. Tethered enemies are marked for easy tracking.
  • Deadfall - The Void Anchors fired from Shadowshot become traps and wait for prey. Void Anchors have increased range and last longer.
  • Vanishing Step - Dodging makes you vanish from sight for a short time.

Way of the Pathfinder

  • Vanish in Smoke - Throw a smoke bomb explosive from a distance with this Melee Ability. The smoke bomb creates a cloud that makes you and nearby allies invisible.
  • Lockdown - Grenade and smoke effects last twice as long, allowing for strong territorial control and increased damage potential.
  • Heart of the Pack - Killing tethered enemies creates Orbs of Light and increases Mobility, Recovery, and Resilience for you and nearby allies.
  • Moebius Quiver - Fire Shadowshot multiple times in rapid succession. Shadowshot deals massive damage against tethered enemies.

 

 

 

 

 

WARLOCK

Warlocks mix up their mastery of arcane magic with weaponry, flinging lethal spells from one hand and shooting with the other.

 


Dawnblade

Dealing AoE damage and insane amounts of pain in general, the Super Ability for this subclass can wipe out an entire mob of enemies.

 

Grenades

  • Solar Grenade - a grenade that creates a flare of Solar Light that continually damages enemies trapped inside.
  • Firebolt Grenade - a grenade that unleashes bolts of Solar Light at nearby enemies
  • Fusion Grenade - an explosive grenade that deals bonus damage when it attaches to a target

Class ability: Rift 

  • Healing Rift - conjure a well of Light that continually heals those inside it.
  • Empowering Rift - conjure a well of Light that increases weapon damage for those inside it.

Jumps

  • Strafe Glide - jump while airborne to activate Glide and start an airborne drift with string directional control.
  • Burst Glide - jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed. 
  • Balanced Glide - jump while airborne to activate Glide and start an airborne drift with both moderate speed and directional control. 

Passive abilities

Attunement of Sky

  • Winged Sun - engage your enemies mid-flight. Fire weapons and throw grenades while gliding. 
  • Heat Rises - airborne kills recharge your grenade and melee energy. Casting Daybreak instant refills all your ability energy.
  • Icarus Dash - dodge in mid-air.
  • Swift Strike - strike an enemy with this melee ability to burn your target and temporarily increase your movement and reload speed. 

Attunement of Flame

  • Igniting Touch - strike an enemy with this melee ability to burn them and cause them to explode when killed. 
  • Fated For The Flame - Daybreak projectiles seek targets as they travel and, upon impact, launch a streak of deadly flames. 
  • Everlasting Fire - killing an enemy with Daybreak extends its duration. 
  • Phoenix Dive - descend from mid-air to quickly restore your health. While Daybreak is active, descending causes explosive damage.

 

Voidwalker

Hurl an explosive bolt of Void Light at the enemy with the Nova Bomb Super, disintegrating those caught within its blast.

 

Grenades

  • Vortex Grenade - A grenade that creates a vortex which continually damages enemies trapped inside. 
  • Axion Bolt - A bolt of Void Light that forks into smaller bolts on impact that seek out enemies. 
  • Scatter Grenade - A grenade that splits into many submunitions and covers a large area with multiple explosions. 

Class ability: Rift

  • Healing Rift - conjure a well of Light that continually heals those inside it.
  • Empowering Rift - conjure a well of Light that increases weapon damage for those inside it.

Jumps

  • Strafe Glide - Jump while airborne to activate Glide and start an airborne drift with string directional control.
  • Blink - Jump while airborne to teleport a short distance. 
  • Burst Glide - Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed. 

Passive abilities

Attunement of Chaos

  • Chaos Accelerant - Draw power from your Super to overcharge your grenade, making it deadlier and more effective. 
  • Bloom - Void ability kills cause enemies to explode. 
  • Cataclysm - Nova Bomb travels slowly and seeks enemies. Detonations shatter into smaller seeker projectiles. Fire your weapon at the Nova Bomb to detonate it early. 
  • Entropic Pull - Strike an enemy with this melee ability to drain your enemy’s life force and use it to recharge your grenade. 

Attunement of Hunger

  • Devour - Kill an enemy with this melee ability to fully regenerate your health. For a short time afterward, kills restore additional health. 
  • Feed The Void - Consume your grenade energy to regenerate your health. Grants the Devour effect. 
  • Insatiable - While the Devour effect is active, killing enemies extends its duration and recharges your grenade. 
  • Vortex - Nova Bomb creates a singularity which continually damages enemies trapped inside. 

 

 

Stormcaller

While active, Stormtrance Super allows a Stormcaller to float across the battlefield, electrocuting and disintegrating foe after foe.

Grenades

  • Arcbolt Grenade - chains bolts of lightning to nearby enemies. 
  • Pulse Grenade - periodically damages enemies inside its explosion radius. 
  • Storm Grenade - calls down a focused lightning storm. 

Class ability: Rift

  • Healing Rift - conjure a well of Light that continually heals those inside it.
  • Empowering Rift - conjure a well of Light that increases weapon damage for those inside it.

Jumps

  • Controlled Glide - jump while airborne to activate Glide and start an airborne drift with string directional control.
  • Burst Glide - jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed. 
  • Balanced Glide - jump while airborne to activate Glide and start an airborne drift with both moderate speed and directional control. 

Passive abilities

Attunement of Ions

  • Chain Lightning - Deliver an electrocuting Arc melee strike at extended range that chains from the struck target to another enemy nearby.
  • Transcendence - When cast with full grenade and melee energy, Stormtrance lasts longer and fully restores health.
  • Arc Web - Enemies Damaged by your grenades chain deadly lightning to nearby enemies.
  • Ionic Blink - Press the Sprint button to teleport during Stormtrance.

Attunement of the Elements

  • Gale Force - This electrocuting Melee Ability hits at extended range and recharges your Super, grenade, and melee energy.
  • Landfall - On casting Stormtrance, fire a bolt of lightning into the ground, creating a devastating shockwave under you.
  • Rising Storm - Your Rift charges faster when allies are near.
  • Arc Soul - Your Rift now grants you or any ally who uses it an Arc Soul to aid you in batlle.
Edited: 1 year  ago

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